When playing with 3 players, a double deck may be used. When playing with 4 players, a double deck is required.
If there is only one card left in the deck, that card remains face down and the discard must be accepted. Note: the discard pile is never bigger than one card.
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is a valid set |
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is a valid run |
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is also valid since twos are wild. |
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Is not a valid meld: remember that Aces are high and Twos are wild. |
However, each hand has a required meld which must be played first.
Hand | Required Meld |
---|---|
Six | Two sets of three |
Seven | Run of four and a set of three |
Eight | Two runs of four |
Nine | Three sets of three |
Ten | Run of seven and a set of three |
After the initial meld, any other 3+ card meld may be played. Cards may also be played off of any previously played meld by any player. If any twos are in melds and the player has the appropriate card to replace them, the two may be replaced by that card and taken into the players hand.
E.g. if is a meld on the
table, and the player has
in hand, the player may play down the
and pick up the
.
Card | Value |
---|---|
Two | 20 points |
Ace | 15 points |
Face Card or Ten | 10 points |
Any other card | 5 points |
E.g. if a player had the following hand they'd get 65 points:
(5 + 5 + 10 + 10 + 15
+ 20 = 65)
© Alan Hoyle <678910@alanhoyle.com>
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